For this week, I was still experimenting with shapes and what tools to use. I kept hitting walls like lofts connecting at the wrong points, arc joining 30 inches high and in all directions, and caps not working after an extrusion because it intersected at a tiny section. Though I did want to try a more complex concept from what we learned in class with more polygon shapes rather than circles and squares.
I began with triangles and wanted to fill the interior shape with mini versions of the same shape but triangles weren't rotating, they all stayed flat at the bottom. So I switched over to a hexagon and began this Honeycomb Island Table. A regular tabletop extruded and overlapped with the bottom legs with a thick enough base at the centre that will keep the table stable. The table legs are aligned in a honeycomb pattern with slight spaces in between the individual legs, they extrude into the glass top section past the base shape. The top glass section could also be done in resin with inner gold honeycomb shapes "floating" inside, also being held up by the extruded legs.
I did try to create a stacked round table with a hexagon but for some reason, it didn't want to work. I had to adjust individual hidden options yet still it wouldn't work at the end when I tried to cap it. Not sure what the problem is but it only worked with circles/cylinders when I tried it in class.
Side note, no idea why the glass part blended in with the background so much but I promise it was there when I animated it. There are some screenshots of the original rendered form down below!
Slick!
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