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Reverse Engg Object: HD Render and Exploded View


    This reverse engineering project was about learning the tools of rhino by creating an object of our choice digitally. Using a calliper and precise measurements, we were to create a replica of a mechanical object to be pretty much exact. With the limitations of no organic or soft objects, no weapons, and must be complex/simple enough to finish within the three-week frame. 




    I chose an old pair of scissors as my object to replicate. It started out simple, though it was harder than I thought to wrap my head around a pair of scissors than I thought. Maybe it was because I had a year break in between last year's 3D modelling and rendering, but for the smallest things, I couldn't process for hours. This project took at least 11.5 hrs to do. I got stuck in some places like the angled blade, curvature of the handles, and finding the smallest slip-ups that caused an open shape. I know I had drawn some parts separately but when I tried to assemble them and boolean-split the screw, some of the pieces had to be mirrored so it faces the right way after. Also with aligning, I had to separate and re-align parts of metal pieces so I can make that indent inside the handles. 


    Overall I'm happy with how they turned out. I'm surprised by the details that showed through, like the extremely small text and logo that was 0.18 in height. Even though I had some stressful moments, I think it was great to finally push myself to think in 3D again. 

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