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Showing posts from October, 2019

Papercraft: Final Revision

My final revision of my angel figure looks like this:  Brief Summary:      In total it was a 3-hour process to laser-cut and physically put together everything. This was all made in cardstock, no other paper materials were used. Here was my inspiration (the logo/character digital design), prints of the flat design, rhino file screenshots, prototype, compared to the final.  In Detail Summary and Feedbacks:      It has slightly become a bobblehead paper figurine because of the weight and attachment from the head and the body pieces. The only parts that didn't seem to fully work in the final revision were the burn marks on some of the wings because of the laser cutter.       From the feedback I received and the considerations of the small details from the original design that I didn't put into the prototype, I chose to add the eyes, tail, and a lot of wing pieces. Since I was using detailed cut-outs for the wings, I chose to add a splash of colour for

Papercraft Object - Prototype 1

     For my papercraft project, I chose to do an angel figure. My thinking processes were to do two cubes for the head and body but I thought that would have been too boring and wouldn't give the "round" ish shape I wanted, so I went with a pentagon and built it off of that. My inspiration is this angel character/logo that I always use on everything, which kind of became an icon to identify things that belonged to me. I've used that for a while, it's literally on everything, printed on lanyards, laser-cut keychains, hoodies, stickers, etc. And I've never tried making that design as a 3D object so I thought why not do it for this project. Initially, I had some trouble coming up with the idea of how I would approach this as a 3-D object because I've been drawing it as a 2-dimensional figure since I've created it. As I realized when I laser-cut the design as a keychain, that the halo was floating on its own so I knew it had to be a separate part,

Papercraft Research

What is papercraft?      Papercraft, to my understanding, is a paper-made art and craft. Paper is the easy-to-find medium so it is easy for people to use paper to make things with, in our case we would be making 3d objects and understanding how folds, crease, and tabs should be connected in order to hold pieces of paper in place. Reviewing an article: Popupology      The Popupology shop papercraft caught my eyes first. On the Colossal article, scrolling through that article, everything seemed very busy and complex, which I totally love, but it's not really my style. The Popupology shop ones, on the other hand, seemed so simple but so cool that it caught my eyes. Especially the hand-cut out one, how that is just a simple cut-out flipped on the other side and having it pop out with the thumbs looking like it's intersecting, that really stood out to me. Because this reminded me of elementary and how we used to do these DIY pop-up cards for holidays, though our approach was on

Mesh Up: HD Render

Vase Timer Render Photos      This is my vase timer prior render. The green piece was supposed to be more transparent but I couldn't get it to show up as well as I wanted it to be. There's a red clock hand under the aqua tinted glass, which I showed through some of my renders without the glass piece.               

3D Scan Renders

So during my scan trials, I realized everything I had was quite small. In fact they were too small to scan because the scanner couldn't comprehend what the object was when the scan was finished. Some came out looking like landscapes which was pretty cool, but it wasn't obvious what my original object was.  I ended up wanting to try and see how fabric would appear through the 3D scan so I took my bandana and tied part of it with a hair tie. It ended up looking like bunny ears so I stuck with it. I didn't mess with the mesh that much because I wanted to keep the fabric texture and look to the scan in the render. 

Mesh Mashup: Selection and Refinement

The One I Chose: - Vase + Clock Concept Idea. - A clock as a base to the vase so that you would know when to water your plant Changes/Revisions:  - The clock face should have been carved out to act as a more stable plate - Should actually have a hand since it's a clock, but it can't be in the way of the vase - Trying the vase with a different style or shape just to see if it would still fit the same way or completely mess up the design - Maybe having a glass piece between the clock and the surface for the vase, clock hands could be underneath the glass piece to have the flat surface for the vase and space for the hands to move. - Strong enough glass to hold up the vase, without it being easily breakable with the weight from the vase and water combined - Possibly having a light-up clock face so that it notifies you - Cleaner edges to the clock edges How did the feedback influence my design?      From the feedback I got from the concepts, my peers