Well well well, we had a lot of elements from group 2's design where we wanted to create and join together. But we've decided to limit it to just the bookshelf and bench for now, creating the rod so it can potentially be worked on in the future if we or other OBDF students would like to. We definitely don't have enough time to work on everything we initially planned for, nor the material even though we could really push it and use every inch we can to fit everything onto the 6-8 pieces we have. This week we wanted to combine the maze design with the bench to really create a unison look, along with figuring out how the maze would print on the CNC without the pieces being too flimsy.
For the bench group we were discussing how pieces could potentially interlock with each other so that it can be built without nails or screws. Reference the really messy white board drawing ideas we have down below. But to a certain extent we still want the pieces to be easily assembled and can be taken apart for storage or part replacements. We will layer two pieces of wood on the side to really hold together the top and bottom pieces of the chair. Digitally creating the pieces it makes sense to do a bunch of BooleanSplit and BooleanDifferences to add pockets that can intersect perfectly, but considering the amount of material that could be cut off between each pieces it might not be as perfect as our digital versions would be. So we have to take that into consideration when we build our final digital file and put it through the CNC machines.
My contributions this week would be the whiteboard concepting for the interlocking pieces and making a version of the maze design on the bottom section of the bench along with adding a maze design for the handle that we use to pull out the bench. I actually couldn't open the grasshopper maze file because I ran out of storage completely and couldn't download or install the plug-ins we needed. So I made do with the maze example Rhino file our group used for the CNC trial. The design didn't turn out that terrible, I actually kind of liked the tiled maze effect. That handle part was not great tho, I tried building the maze design manually in Rhino and not all the pieces wanted to BooleanDifference properly so there parts of it where it looks a little... rough... yeah. The idea came across tho, but I think we would have to rebuild that section anyways since I couldn't find the original pieces of the wood planks without Nadias original design, so it was just a "cover up" version where I BooleanUnion rectangular prisms onto the wave design.
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