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Showing posts from January, 2022

3. Parametric Furniture/Structure Scale Model: Concepts and Preliminary Definition

Hello! Soooo where to begin with this blog post... uhh I struggled a bit between how my concept can look parametric and still be a design I liked. I went back and forth for the concepts and I didn't want something that was too simple (door handles made from geometric shapes square to circle) and something that was too organic (so organic that it's just an art piece instead of something parametric). Somehow that made me think with my "graphic design" brain, meaning I ended up oversimplifying the design before heading back to my original and changing it to be more parametric.  My concept is the ocean or a giant wave, but make it geometric and adjustable with potential sliders. And the furniture structure I'm going with is a portable lap desk. I am hoping to create it with a wave surface that allows heat from the computers to have some room to breathe, but also a space where the wave seafoam can act as a second angle choice for people who need it. It can also act as

02. Parametric Structure & Animation

 (Count Slider)  (Seed Slider) For this week, I was still experimenting with shapes and what tools to use. I kept hitting walls like lofts connecting at the wrong points, arc joining 30 inches high and in all directions, and caps not working after an extrusion because it intersected at a tiny section. Though I did want to try a more complex concept from what we learned in class with more polygon shapes rather than circles and squares.  I began with triangles and wanted to fill the interior shape with mini versions of the same shape but triangles weren't rotating, they all stayed flat at the bottom. So I switched over to a hexagon and began this Honeycomb Island Table. A regular tabletop extruded and overlapped with the bottom legs with a thick enough base at the centre that will keep the table stable. The table legs are aligned in a honeycomb pattern with slight spaces in between the individual legs, they extrude into the glass top section past the base shape. The top glass section

01. My First Definition

Tutorial Screenshots:              Own "Riff" Screenshots: For my riff, I wanted to try out curves, bi-arc, and lofting separate parts. But I also wanted to test out commands I often used in Rhino to see the difference between Rhino and Grasshopper. Turns out, fillet edge on extruded cylinders from points on a curve does not work... It's apparently not as simple which is great... I was really tempted to manually fillet individual edges in Rhino after I bake Grasshopper shapes. But I resisted because I wanted to see what I can achieve with the least amount of Rhino commands possible. I think I ended up making a bowl with a lot of "Saturns" on the brim of the bi-arced base shape.      Problems I ran into: Some tricky things I've run into are double-clicking to type a command and right-clicking. I keep reversing it, so when I try to type a command I'd try to right-click to do it. Then when I wanted to find "set one curve" I keep wanting to double