Skip to main content

2D Surface Design (Week 2)

 


 This is the pattern I created with Rhino, inspired by the pattern and embroidery designs on the throw pillow and black geometric bag.

   Some feedback I got from the two patterns were quite positive. Both of them pulled ideas from geometric patterns from the research I did before, then detailing from embroidery for the pattern inside the simple geometric shapes. We came to the conclusion that the second pattern design was more 3D, and since this project is about 2D Surfaces so my group said to do the first one. I realized later that most of the design on the 1st one is just line art, so I had to offset all the lines and move them so it's still centred to the triangle design itself. 

This is what my sketch for the pattern looked like from last week



The design ended up looking really detailed and trippy with the grey background, so I put it into render mode to view the final design: 






Comments

Popular posts from this blog

Papercraft: More photos

Memorial Jewellery Documentation I

Hello! It is technically the "summer" and I have an assignment to create a death artifact for a deceased character. I've dug deep into my childhood to find Ember McLain from the Nickelodeon animated series 'Danny Phantom'. She passed away as a teenage aspiring musician in the early 1970s in Amity Park America. So I thought it'd be cool to mash up the American 1970's early punk era with the formal memorial diamond/jewellery death artifact.  I came up with some sketches after researching the different types of diamond cuttings and earring designs I could go with. Since Ember wore a purple dual earlobe set throughout the show, I thought I'd also create a memorial earring set that follows that theme. Following her colour palette of blue, purple, black, and grey, I ended up choosing the blue memorial diamond option since it was better than the black synthetic gem for a family memorial piece. Then I paired it with silver for the rest of the earring design si

Reverse Engg Object: HD Render and Exploded View

     This reverse engineering project was about learning the tools of rhino by creating an object of our choice digitally. Using a calliper and precise measurements, we were to create a replica of a mechanical object to be pretty much exact. With the limitations of no organic or soft objects, no weapons, and must be complex/simple enough to finish within the three-week frame.      I chose an old pair of scissors as my object to replicate. It started out simple, though it was harder than I thought to wrap my head around a pair of scissors than I thought. Maybe it was because I had a year break in between last year's 3D modelling and rendering, but for the smallest things, I couldn't process for hours. This project took at least 11.5 hrs to do. I got stuck in some places like the angled blade, curvature of the handles, and finding the smallest slip-ups that caused an open shape. I know I had drawn some parts separately but when I tried to assemble them and boolean-split the screw