Skip to main content

Posts

Showing posts from September, 2020

2D Surface Design (Week 2)

   This is the pattern I created with Rhino, inspired by the pattern and embroidery designs on the throw pillow and black geometric bag.     Some feedback I got from the two patterns were quite positive. Both of them pulled ideas from geometric patterns from the research I did before, then detailing from embroidery for the pattern inside the simple geometric shapes. We came to the conclusion that the second pattern design was more 3D, and since this project is about 2D Surfaces so my group said to do the first one. I realized later that most of the design on the 1st one is just line art, so I had to offset all the lines and move them so it's still centred to the triangle design itself.  This is what my sketch for the pattern looked like from last week The design ended up looking really detailed and trippy with the grey background, so I put it into render mode to view the final design: 

2D Surface Design Study

    For patterns I found around the house, I tried to just document the ones I see on a daily basis. Like around my workspace, bedroom, and plant that I'm trying to keep alive. Fig 1. Keyholder basket Fig 2. White purse Fig 3. Spot pattern on an aloe vera plant Fig 4. Lace pattern sweater Fig 5. Belt stud pattern Fig 6. Laundry basket pattern Fig 7. Short-sleeve button-up shirt Fig 8. Graduation Dress Fig 9. Chinese embroidery throw pillow Fig 10. Black purse          These are my pattern designs that are loosely inspired by the ten patterns I found in my house.  I have two ideas that were mainly inspired by the geometric and minimalistic style of some of these patterns. Then the detailing on them comes from the embroidery part of the pattern scavenger hunt. 

OBDF 210 - Castle

   This is my process for the castle project, it's been a while since I've played with the Rhino 6 program so this was a great recap. The biggest struggle I had was trying to figure out how to BooleanDifference the tower pieces initially, I kept selecting the wrong pieces to cut out of. Mine became very symmetrical (for now?) and sort of empty inside the outer walls.      Started with the towers, and then I did the walls with the circular "carvings" into the top for decoration. I tried to do the entire interior design with rooms and doors but quickly realized the walls would have covered the details eventually anyways, so I just left the castle with four rooms.